Pregunta Electricity Mk 2 Platform

  • Admin
  • Autor del tema
  • Gracias recibidas: 259

Electricity Mk 2 Platform Publicado por Admin

Posted 27 Nov 2020 17:02 #1227
This box contains the latest version of electrical items. You should replace any existing (old) items on your farm with the new ones in this package.

ITEMS:
SF Power controller
SF Eco generators for Water, Wind and Sun
SF Electric Pump
SF Generator
SF Charger
SF Battery Storage
SF Electrical Addons
SF Electric Streetlight
SF Mine
SF Pump Jack
SF Water Tower (configured for electricity)

MAIN CHANGES:
You can now use more than one controller per region as long as they are set to different groups. Therefore you must make sure that all electrical items are set to the same group for them to work correctly.

Log feature can be turned on or off and now includes delete option for past log files

SF Water tower is now the new 'universal' type that replaces previous scripts for well and water towers. It supports working by electricity, wind, stand-alone and new relay mode
por Admin

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

  • Brinley Taliesin
  • Gracias recibidas: 30

Respuesta de Brinley Taliesin sobre el tema Electricity Mk 2 Platform

Posted 21 Dic 2020 18:18 #1258
Can you explain the new watering options? There's clouds, a sprinkller, a water drop, the new tower...How do we use the new items and have them water fields trees etc?
por Brinley Taliesin

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

  • Admin
  • Autor del tema
  • Gracias recibidas: 259

Respuesta de Admin sobre el tema Electricity Mk 2 Platform

Posted 22 Dic 2020 13:26 #1259
I've published the chapter around that now at quintonia.net/information/user-guide/chapter-9-storage-wells Please take a look and let me know if it makes sense!
por Admin

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

  • Admin
  • Autor del tema
  • Gracias recibidas: 259

Respuesta de Admin sobre el tema Electricity Mk 2 Platform

Posted 23 Dic 2020 11:16 #1260
Oh, one thing to mention is that for current version of plants script they are 'hard-coded' to get water from SF Water Tower so you will need to make sure whatever supplies them is called that. In the next version of the plant script you will be able to edit the name of the auto water item.
por Admin

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

  • Brinley Taliesin
  • Gracias recibidas: 30

Respuesta de Brinley Taliesin sobre el tema Electricity Mk 2 Platform

Posted 23 Dic 2020 20:07 #1261
Yes that helps thanks :) I'm still not clear on WEATHER=
Setting this to 1 will enable anyweather or other special effects system. You can find more information on creating your own weather and effects systems in chapter 13.9. I haven't found a Chapter 13 yet :D
por Brinley Taliesin

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

  • Admin
  • Autor del tema
  • Gracias recibidas: 259

Respuesta de Admin sobre el tema Electricity Mk 2 Platform

Posted 24 Dic 2020 11:38 #1264
The weather is still in the 'experimental' stage and the water drop is the only one that has weather at the moment. The weather is really just for effect and has no actual impact on the watering functionality. I'm slowly adding and updating the guide so the weather section will be there before to long!
por Admin

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

VivoSim Grid - Stats

7d uptime badge   24h uptime badge   1h uptime badge

GridStatus: ONLINE


Online_Now: 10

Visitors_Last_30_Days: 417

Total_Regions: 15

Login_URL: hg.vivosim.net:8002

Website: https://vivosim.net

XML format
JSON format


VivoSim Shop

donate

hg.vivosim.net:8002:Mintor

hg.vivosim.net:8002:Lugo

hg.vivosim.net:8002:Sandy Island

hg.vivosim.net:8002:Julian Beach

opensim logo