Source code is at github.com/punyauk/VivoSim

Pregunta why all the unprocessed_text left in script.

  • jeremy westfall
  • Autor del tema
  • Gracias recibidas: 17

why all the unprocessed_text left in script. Publicado por jeremy westfall

Posted 27 Sep 2020 08:08 #863
what the reason for leaving all that in a script. The farmer script has over 900 line of code it self and then you add that its over 1800 lines. Half that not being used but has to be read by the CPU. Adding load time and lag.
por jeremy westfall

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

  • Admin
  • Gracias recibidas: 259

Respuesta de Admin sobre el tema why all the unprocessed_text left in script.

Posted 27 Sep 2020 09:12 #864
I have the Firestorm LSL Preprocessor option turned on for developing code. For browsers that have that turned off you will see extra items, but they are just comments which means that they are ignored, and so as far as I am aware do not add any processing load (at least nothing significant as far as I am aware) and the code is optimised so in itself will be more efficient.
FS Preprocessor
por Admin

Por favor, Identificarse o Crear cuenta para unirse a la conversación.

VivoSim Grid - Stats

7d uptime badge   24h uptime badge   1h uptime badge

GridStatus: ONLINE


Online_Now: 7

Visitors_Last_30_Days: 405

Total_Regions: 15

Login_URL: hg.vivosim.net:8002

Website: https://vivosim.net

XML format
JSON format


VivoSim Shop

donate

hg.vivosim.net:8002:Mintor

hg.vivosim.net:8002:Lugo

hg.vivosim.net:8002:Sandy Island

hg.vivosim.net:8002:Julian Beach

opensim logo