You have to keep in mind, as I’ve previously mentioned, that the issues may not be caused by the script itself. There are many possible contributing factors, such as:

Server lag or overloaded regions

Poor asset server performance, causing delayed or failed script actions

Region configuration differences, such as physics settings or script limits

Engine compatibility whether the region is running on UbODE, Bullet, or another physics engine

Script engine differences like YEngine vs XEngine, which handle memory and timing differently

Heavy region content (textures, prims, or NPCs), which can slow down script execution

Custom or outdated grid architecture that may not be fully compatible with the latest script functions

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