Sorry to hear you are having problems. Var regions should be fine (although I have heard some really large ones can have a few issues, but we are talking 4x4 and larger) What version of OpenSim are you using? (You can find that information from the Firestorm under Worlds menu item, then Region details then Region tab)
Also, do you have access to the OpenSim server console? If so, does it show any errors/warning messages etc?
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VivoSim T-Shirts now available!
VivoSim Logo T-shirt - VivoSim
VivoSim, virtual life in virtual worlds
Hopefully now sorted. You can pick up the beta version to test from the Mintor store (in the beta section at the back)
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Buzzy Cnayl - updated group, Beta test
I just visited and it was okay for me. It might have been doing a restart or something?
Please do let me know if it's not back for you now.
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My apologies, I put my debugging version out by mistake. I've now put the proper one in the box!
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My apologies, I put my debugging version out by mistake. I've now put the proper one in the box!
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There is a new HUD available at the Mintor store with the following main changes:
Added decimal point to HUD (now matches your actual score as also seen on website)
Removed check for osMakeNotecard - This was being checked for but is not needed for the HUD
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I've switched Sandy Island sandbox to run OpenSim NG as that has implemented the recent SL scripting functions for LinksetData. I'm going to experiment with this as it may be a good alternative to using notecards, as I know that causes issues on some grids. If you want to...I've switched Sandy Island sandbox to run OpenSim NG as that has implemented the recent SL scripting functions for LinksetData. I'm going to experiment with this as it may be a good alternative to using notecards, as I know that causes issues on some grids. If you want to play with these functions do be aware that if you take any objects to regions that don't support linkset data, all data gets lost.
wiki.secondlife.com/wiki/Category:LSL_LinksetData
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Things do slow down but not until you reach XP of 50
I would go into Options on the HUD and check what "Metabolic rate" is set to in case that got changed somehow.
Metabolic rate
Sets the rate at which your avatar needs to do things like eat and drink. You can select between High (fastest), medium and low.
When you start out you will get 1 XP from being active approximately:
High ~ 4.5 hours
Medium ~ 7.5 hours
Low ~ 12 hours
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Thanks for the info. I recall we did have a similar issue once with food and drink but I will look into why it's doing this.
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So I have now set up one of those dreaded Discord server things! Feel free to join...
discord.gg/cfsDv2fcEm
VivoSim
Check out the VivoSim community on Discord - hang out with 1 other members and enjoy free voice and text chat.
When you switch engines you need to shut down the region, make the changes and then delete everything in the folder ..opensim/bin/ScriptEngines before restarting. Hope that makes sense for Dreamgrid. If not there may be an option somewhere to clean out that stuff?
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Basic Information
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Skills
Building, Mesh, Scripting, Textures -
OpenSim Home (e.g. hg.vivosim.net:8002:lugo)
hg.vivosim.net:8002:lugo -
About me
Founder and resident of VivoSim & Quintonia. Tweaker of SatyrFarm system! -
Location
Bristol
Other Information
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Website
https://vivosim.net