- Gracias recibidas: 0
hunting
- a Guest
-
Menos
Más
03 Nov 2020 10:16 #1170
por a Guest
Respuesta de a Guest sobre el tema hunting
Sorry to hear that - take it steady.
Por favor, Conectar o Crear cuenta para unirse a la conversación.
- jeremy westfall
-
Autor del tema
Menos
Más
- Mensajes: 39
- Gracias recibidas: 17
05 Nov 2020 16:36 #1175
por jeremy westfall
Respuesta de jeremy westfall sobre el tema hunting
update : i have the movement for both flying and land base animals working.they also take damage for bullets or other items that hit them.only problem i having right now is animation of prim.I worked out the no feed,but still working on the breedable part.
Por favor, Conectar o Crear cuenta para unirse a la conversación.
- a Guest
-
Menos
Más
- Gracias recibidas: 0
05 Nov 2020 20:12 #1184
por a Guest
Respuesta de a Guest sobre el tema hunting
For animals perhaps you can start with the existing animal script and set in the config the eat and drink times to a huge number (see the dolphin) so they don't need to eat or drink. For mating I'm thinking that when they become adult, you could put in a random event generator in the 'refresh' function that when triggered calls the 'mating' part of the scripts (basically set status to "WaitMate" and trigger a sensor scan for males) as a possibility.
I've just updated all the code to the current versions at github.com/punyauk/QuinLife
I've just updated all the code to the current versions at github.com/punyauk/QuinLife
Por favor, Conectar o Crear cuenta para unirse a la conversación.

