hunting

  • Admin
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03 Nov 2020 10:16 #1170 par Admin
Réponse de Admin sur le sujet hunting
Sorry to hear that - take it steady.

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  • jeremy westfall
  • Auteur du sujet
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05 Nov 2020 16:36 #1175 par jeremy westfall
Réponse de jeremy westfall sur le sujet hunting
update : i have the movement for both flying and land base animals working.they also take damage for bullets or other items that hit them.only problem i having right now is animation of prim.I worked out the no feed,but still working on the breedable part.

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  • Admin
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05 Nov 2020 20:12 #1184 par Admin
Réponse de Admin sur le sujet hunting
For animals perhaps you can start with the existing animal script and set in the config the eat and drink times to a huge number (see the dolphin) so they don't need to eat or drink. For mating I'm thinking that when they become adult, you could put in a random event generator in the 'refresh' function that when triggered calls the 'mating' part of the scripts (basically set status to "WaitMate" and trigger a sensor scan for males) as a possibility.
I've just updated all the code to the current versions at github.com/punyauk/QuinLife

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