hunting

  • a Guest
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03 Nov 2020 10:16 #1170 par a Guest
Réponse de a Guest sur le sujet hunting
Sorry to hear that - take it steady.

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  • jeremy westfall
  • Auteur du sujet
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05 Nov 2020 16:36 #1175 par jeremy westfall
Réponse de jeremy westfall sur le sujet hunting
update : i have the movement for both flying and land base animals working.they also take damage for bullets or other items that hit them.only problem i having right now is animation of prim.I worked out the no feed,but still working on the breedable part.

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  • a Guest
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05 Nov 2020 20:12 #1184 par a Guest
Réponse de a Guest sur le sujet hunting
For animals perhaps you can start with the existing animal script and set in the config the eat and drink times to a huge number (see the dolphin) so they don't need to eat or drink. For mating I'm thinking that when they become adult, you could put in a random event generator in the 'refresh' function that when triggered calls the 'mating' part of the scripts (basically set status to "WaitMate" and trigger a sensor scan for males) as a possibility.
I've just updated all the code to the current versions at github.com/punyauk/QuinLife

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