UPDATED: March 3, 2025

I've started creating the Japanese "fields". Here is the latest list that is being worked on;

➔ Akajiso (red perilla)
➔ Hakusai (Chinese cabbage
➔ Horenso (spinach)
➔ Kayabetsu (cabbage)
➔ Komatsuna (Japanese mustard spinach)
➔ Kyuri (cucumber)
➔...
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Annah Gestaga Buzzy Cnayl is there a way to fix the position of the delivered crop container. the new Japanese buckets all end up like this instead of upright. gyazo.com/b406ab7c8ff177bd72d61a95288ba41a 11 hours 54 minutes ago
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Buzzy Cnayl With the current system, all products are rezzed with a rotation of zero degrees, so you would need to make sure that they are made with zero being the right way up (if that makes sense!) Some info... Show more
2 hours 48 minutes ago
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Buzzy Cnayl I can also look at updating the code to read in a rotation from the config file as that is relativly simple I think! 2 hours 12 minutes ago
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Annah Gestaga
Annah Gestaga changed Kaze no Sato avatar 01:13, 01 março 2025
Annah Gestaga replied to the topic 'Minging Pack 9' in the forum. 22:34, 29 janeiro 2025

basically you just choose an area of the region and put down the mine(s) creating an area that is rich in resources. I hope that helps.

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Annah Gestaga has changed the cover of the page 21:59, 29 janeiro 2025
Annah Gestaga has changed the cover of the page 21:58, 29 janeiro 2025

It's been a little bit since i posted, but there has been lots of changes as I have learn VS/SF and how to make it work. I am now streamlining my farm and updating items, adding recipes, etc. to fit the Japanese theme. The scripts remain the same (except a few tweaks here... Show more

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I've seen this multiple items for ViviSim.  This seems to be random and occurs in random items.  So consider this a report.

Taken Dec 2, 2024

[10:36] SF Cow: [YEngine]: Exception while running 0912ed25-6bb7-4a04-9cd6-59f768a6a31e
[10:36] SF Cow: InvalidOperationException: Collection was modified; enumeration operation may not execute.
[10:36] SF Cow: Prim: <SF Cow>, Script: <prod-rez_plugin>, Location: Kaze no Sato <96,23,20>
[10:36] SF Cow: Script must be Reset to re-enable.
[10:36] SF Cow:  at System.Collections.Generic.Dictionary`2+ValueCollection+Enumerator[TKey,TValue].MoveNext () [0x00013] in <d636f104d58046fd9b195699bcb1a744>:0
[10:36] SF Cow:  at OpenSim.Region.Framework.Scenes.SceneObjectPartInventory.AggregateInnerPerms (System.UInt32& owner, System.UInt32& group, System.UInt32& everyone) [0x00045] in...

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Kaze no Sato is now open for visitors, Do be aware that we are still building, but you are welcome to visit.

Annah Gestaga has a new avatar. 00:54, 15 novembro 2024
Annah Gestaga has a new avatar. 00:52, 15 novembro 2024
Annah Gestaga

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Krellis Strom wrote: Hi, welcome to the Vivosim family.

There are a few products that don't have specific uses yet, but may eventually be set up for use in future updates. With those you can store them or set them up to make other things. So for example the dried corn can be ground into flour in the grinder and used to make corn tortillas or cornbread.
I'm looking forward to your updates and hope to visit your sim when OSG is back online.


thanks for the info about the dried corn. 
OSG is down? I'm on Gentle Fire Grid, we just haven't opened to visitors yet due to rearranging and getting things on the far ready to go. I'm also constructing a cyber/neo-Japanese city and marketplace for VivoSim, but that's not even close. The farm itself is about done though - should be ready to go next week.  

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Hello, i'm pretty new to VivoSim/SatyrFarm and there are a few things that I am working on to help with my sim and those who are part of the system.

1. Product Lists: I have found the product lists to be very helpful, but there are a few things that I'm not sure what to do with (like dried corn).  I am slowly making an updated list of products that can be grown/made, storage, devices used and what to do with them.  I am using the original lists to get information and when they are done, i will post them here.


2. I run a Japanese themed sim, Kaze no Sato and many of the things we need there do not exist in VivoSim.  I will be working on non-official updates to include recipes, items/devices, etc. to offer. I know this is going to be a...

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When i use the treadmill, i receive the following error:

[16:46] SF Treadmill: llTextBox: First parameter must be a valid agent key

It is still useable, still gives kWh, etc. 
Not sure what the error means or how to fix it.

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