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Kitchen Store - scripts
- Buzzy Cnayl
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06 Abr. 2025 07:46 #2924
por Buzzy Cnayl
Interesting to hear that people are finding this same issue with distance. The scripting is all pretty basic in that it just uses the standard sensor and uses a sphere as scanning type so is not dependant on the orientation of the object.
Another (albeit obscure!) thing to check if you can is in the OpenSim.ini file for the region. There are settings in there to change how the sensor works and it may be they have got changed from their defult values:
Respondido por Buzzy Cnayl no tópico Kitchen Store - scripts
Please do, either in the Learning area or the Workshop area in Mintor would be good.i will leave a scarecrow @ your place if you like so you can see for your self.....
Interesting to hear that people are finding this same issue with distance. The scripting is all pretty basic in that it just uses the standard sensor and uses a sphere as scanning type so is not dependant on the orientation of the object.
Another (albeit obscure!) thing to check if you can is in the OpenSim.ini file for the region. There are settings in there to change how the sensor works and it may be they have got changed from their defult values:
Code:
;# {SensorMaxRange} {} {Sensor range} {} 96.0
;; Sensor settings
; SensorMaxRange = 96.0
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- Sharpened Razor
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06 Abr. 2025 08:01 - 06 Abr. 2025 08:21 #2925
por Sharpened Razor
Respondido por Sharpened Razor no tópico Kitchen Store - scripts
i was wearing the vivosim group tag i tried leaving that scarecrow in both areas you said but would not let me so i just hand you on in your IM window you should get it when you login
In ther opensim.ini There is only this twice and im using Y Engine
[YEngine]
; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16
And Under the X Engine in the Opensim.ini
[Xengine]
; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16
They are both the same but commented out with ; as you can see
In ther opensim.ini There is only this twice and im using Y Engine
[YEngine]
; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16
And Under the X Engine in the Opensim.ini
[Xengine]
; Sensor settings
;SensorMaxRange = 96.0
;SensorMaxResults = 16
They are both the same but commented out with ; as you can see
Ultima edição : 06 Abr. 2025 08:21 por Sharpened Razor.
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- Buzzy Cnayl
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06 Abr. 2025 08:37 #2926
por Buzzy Cnayl
Respondido por Buzzy Cnayl no tópico Kitchen Store - scripts
Sorry you could'nt leave the item, those areas had been reset to the wrong group. It should work for you now (the sending by IM didn't work) Thanks
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- Sharpened Razor
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06 Abr. 2025 08:53 #2927
por Sharpened Razor
Respondido por Sharpened Razor no tópico Kitchen Store - scripts
ok i left one there on Number 9 i'm also standing behind you so i dropped one on your avatar
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- Buzzy Cnayl
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06 Abr. 2025 09:40 - 06 Abr. 2025 09:41 #2928
por Buzzy Cnayl
Respondido por Buzzy Cnayl no tópico Kitchen Store - scripts
Okay, so I have figured it out. When you click to add something, the current script searches for all scripted objects within range, and currently by default that is actually set to 16 (not 32 as I had thought - seems Second Life only just updated to that)
But anyway the issue is that if you have any scripted objects near those will all be counted even if they are not products or not even things that start with "SF "
Unfortunately you can't use 'wildcards' in the sensor (such as search for anything starting with "SF") so it's a limitation of the system.
What I will try is to add an option so you can select to have the storage work only scan for items it contains. This should work fine if you just have a few things but may not work well over a certain amount. This will definitely start off as a beta thing!
But anyway the issue is that if you have any scripted objects near those will all be counted even if they are not products or not even things that start with "SF "
Unfortunately you can't use 'wildcards' in the sensor (such as search for anything starting with "SF") so it's a limitation of the system.
What I will try is to add an option so you can select to have the storage work only scan for items it contains. This should work fine if you just have a few things but may not work well over a certain amount. This will definitely start off as a beta thing!
Ultima edição : 06 Abr. 2025 09:41 por Buzzy Cnayl.
Os seguintes utilizadores Agradeceram: Annah Gestaga, Sharpened Razor
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06 Abr. 2025 10:43 #2929
por Sharpened Razor
Respondido por Sharpened Razor no tópico Kitchen Store - scripts
thank mate many months i have been playing around with this is was starting to do my head in let me know when you have something i can work with..... thank you buzzy your great help mate.....
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