hunting

  • Hope Fading
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03 Oct 2020 16:55 #971 by Hope Fading
Replied by Hope Fading on topic hunting
dang you all keeping this man busy LOL
poor Cnayl
The following user(s) said Thank You: Mak Attack Lord

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  • Admin
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03 Oct 2020 18:33 #974 by Admin
Replied by Admin on topic hunting
looks interesting but alas I see that opensim doesn't support any of the Pathfinding functions so would have to be done a different way.

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  • jeremy westfall
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04 Oct 2020 00:38 #978 by jeremy westfall
Replied by jeremy westfall on topic hunting
let me see what i can dig up on movement

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  • Mak Attack Lord
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05 Oct 2020 14:11 #990 by Mak Attack Lord
Replied by Mak Attack Lord on topic hunting
He put the wish list so yea its kinda his own fault *giggles*

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  • jeremy westfall
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28 Oct 2020 22:22 #1146 by jeremy westfall
Replied by jeremy westfall on topic hunting
started to work on this and then remembered you all disliked quintonia.net/forum/wish-list/254-cannibalism-and-pests . So from what I see here is you want to feed the animals you hunt . If that the case its not hunting its killing livestoke. What funny is I have everything ready to do this but wont . you want to hunt pray but when pray become hunter you all dont want

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  • Admin
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29 Oct 2020 06:31 #1148 by Admin
Replied by Admin on topic hunting
I think there is a place for hunting 'animals in the wild', with what you catch becoming meat, skin and bones etc. Linked to that having an option to make hunted animals 'wild & ferocious' also fits in. I think what people were not so keen on was having 'farmed' animals attack each other or people?

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