Question hunting

  • Admin
  • Thank you received: 258

Replied by Admin on topic hunting

Posted 03 Nov 2020 10:16 #1170
Sorry to hear that - take it steady.
by Admin

Please Log in or Create an account to join the conversation.

  • jeremy westfall
  • Topic Author
  • Thank you received: 17

Replied by jeremy westfall on topic hunting

Posted 05 Nov 2020 16:36 #1175
update : i have the movement for both flying and land base animals working.they also take damage for bullets or other items that hit them.only problem i having right now is animation of prim.I worked out the no feed,but still working on the breedable part.
by jeremy westfall

Please Log in or Create an account to join the conversation.

  • Admin
  • Thank you received: 258

Replied by Admin on topic hunting

Posted 05 Nov 2020 20:12 #1184
For animals perhaps you can start with the existing animal script and set in the config the eat and drink times to a huge number (see the dolphin) so they don't need to eat or drink. For mating I'm thinking that when they become adult, you could put in a random event generator in the 'refresh' function that when triggered calls the 'mating' part of the scripts (basically set status to "WaitMate" and trigger a sensor scan for males) as a possibility.
I've just updated all the code to the current versions at github.com/punyauk/QuinLife
by Admin

Please Log in or Create an account to join the conversation.

donate

hg.vivosim.net:8002:Mintor

hg.vivosim.net:8002:Lugo

hg.vivosim.net:8002:Sandy Island

hg.vivosim.net:8002:Julian Beach

opensim logo