- Posts: 480
- Thank you received: 259
hunting
- Admin
-
Less
More
03 Nov 2020 10:16 #1170
by Admin
Replied by Admin on topic hunting
Sorry to hear that - take it steady.
Please Log in or Create an account to join the conversation.
- jeremy westfall
-
Topic Author
Less
More
- Posts: 39
- Thank you received: 17
05 Nov 2020 16:36 #1175
by jeremy westfall
Replied by jeremy westfall on topic hunting
update : i have the movement for both flying and land base animals working.they also take damage for bullets or other items that hit them.only problem i having right now is animation of prim.I worked out the no feed,but still working on the breedable part.
Please Log in or Create an account to join the conversation.
- Admin
-
Less
More
- Posts: 480
- Thank you received: 259
05 Nov 2020 20:12 #1184
by Admin
Replied by Admin on topic hunting
For animals perhaps you can start with the existing animal script and set in the config the eat and drink times to a huge number (see the dolphin) so they don't need to eat or drink. For mating I'm thinking that when they become adult, you could put in a random event generator in the 'refresh' function that when triggered calls the 'mating' part of the scripts (basically set status to "WaitMate" and trigger a sensor scan for males) as a possibility.
I've just updated all the code to the current versions at github.com/punyauk/QuinLife
I've just updated all the code to the current versions at github.com/punyauk/QuinLife
Please Log in or Create an account to join the conversation.